Carl the Caveman Review
Published: December 16, 2005 In 1981, a Canadian movie called Quest for Fire established a new paradigm in filmmaking when it portrayed the story of cavemen searching for a new source of fire. Not a single line of any known language is spoken, yet the tale is engaging and powerful. Along these same lines, Alawar Entertainment's Carl the Caveman illustrates the struggle of a brave little primitive questing for fungus. Again, no English is spoken, but the poignancy is no less potent for its absence. In Carl the Caveman, you play as a happy-go-lucky Neanderthal searching out the best in treasure chests and multicolored mushrooms. The landscapes Carl traverses during his quests are riddled with logic puzzles, and it's your task to sort through all the required steps to move forward to the next level. The game is a classic side-scrolling romp, although it was designed in 3D for extra visual polish. While there's a stylistic similarity to the 80's coin-operated champion called Wonderboy, Carl the Caveman tosses aside the treadmill approach for levels with platforms that need to be navigated up and down as well as left and right. Carl has few tools at his disposal, but many obstacles to overcome. His greatest weapon will be your mind. You can push massive boulders around and sometimes smack them (shoving them down gaps or smashing them apart as needed) with your trusty stone hammer, but that's about it. You can't jump, pull the huge rocks or climb surfaces. Besides these limitations, some of the obstacles with which you'll deal are spike-filled pits that need to be bridged with boulders, locked doors that require colored keys (gathering these are often a puzzle unto themselves), ogres that must be smashed with big rocks, dragons, and even mushrooms that sprout legs and run away. Some grow fangs as they come alive and chase you down. If you fall into a pit by mistake or a beastie gets you, you must restart the level. The number of times you can do this before having to restart the entire game is dependant on your life hearts. You begin with three, but more are hidden away on each level. It's important to hunt these down, as all it takes is a single tricky section of a level, and next thing you know, you're restarting from scratch. If all else fails, however, you can burn off a life, and the game will show you the steps that need to be taken to get to the next stage. This is a handy fail-safe in case you can't see the one tiny gimmick to finish things. In essence, that's about all there is to Carl the Caveman. The rest is technical, so let's get to it. Graphics: Ease of Use: Gameplay: Difficulty: Sound Effects: Music: Final analysis: |
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