Invadazoid Review
Published: October 5, 2005 Do you remember the old commercial in which one person carrying an open jar of peanut butter and another eating a chocolate bar bump into each other and mix snacks? An ad along the same vein for Invadazoid would show one kid playing Space Invaders on his handheld and another engrossed in Breakout; after they collide and the smoke clears, the first would cry, "Hey! You got Breakout in my Space Invaders!" The other would reply, "Well, you got Space Invaders in my Breakout!" Then they'd realize they'd hit upon something refreshing and fun. Since it would be difficult to create a functioning game from two shattered handhelds, Bantam City developed Invadazoid, a hybrid of Space Invaders and Breakout. In it, you use a paddle located at the bottom of the screen to hit a ball toward rows of advancing aliens. If the invaders reach the base of the display or you run out of paddles by missing the ball too many times, your game is over. In addition to strafing from one side of the display to the other, then dropping closer to the surface, the creatures also unleash a variety of missiles. With so much death raining down from above, you'll need more than a quick wrist to survive. To that end, vanquished aliens occasionally drop one of several powerups. If you catch the pickups, some of them grant your paddle temporary powers, such as the ability to repel missiles or fire a plasma cannon. (As in Space Invaders, a mothership crosses the top of the screen now and again; it drops a plasma cannon pickup when you vaporize it.) Other bonuses change the attributes of the ball, allowing it to plow through aliens or destroy several invaders with a single hit. Still other powerups change the gameplay in beneficial ways, either by slowing down the march of the creatures or eliminating the row closest to you. The pickups are timed, but if you're able to grab more while one is still active, your powers are combined and the clock restarted. During the tougher stages, this is the only way to survive. Invadazoid comes with four modes. When you load the game for the first time, three of them are available: Invasion, Survival and Classic. To beat Invasion mode, you must survive its eight stages. Each stage is set in a different location around the world and contains several individual levels. You can start a new game at the beginning of any stage you've reached. Some of the levels in Invasion mode allow the aliens swoop around the screen in all manner of craziness rather than drop slowly toward the bottom of the display. Bantam City also uses this approach for the bosses that appear at the end of each stage. While this provides a break from having to eliminate the closest row of invaders, you'll still be on the edge of your seat as you try to keep the ball in the air while dodging missiles. After you've beaten all eight stages, you unlock Boss mode, which allows you to fight the heavies without wading through the other levels. Survival mode throws an unending procession of aliens in your direction and allows you to boost your score by performing spectacular feats. Two of these include clearing the screen of all aliens (not easy to do) and saving the ball at the last moment (involves pure luck). Classic mode does away with the ball and gives you a plasma cannon with which to eliminate the advancing hordes. This mode is similar to the original Space Invaders. That's Invadazoid in a nutshell. Does it sound like fun? Let's see how the game stands up under scrutiny: Graphics: Ease of use: Gameplay: Difficulty: Sound effects: Music: Final analysis: |
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