TriJinx Review
Published: November 30, 2005 When I was young, some of my favorite books contained illustrated depictions of ancient civilizations. The Egyptian volume was filled with beautifully detailed and colorful isometric drawings of classical buildings, complete with little Egyptians baking bread, making mummies and constructing monuments. Somehow, I missed the chapter where they built all the fiendishly clever puzzles. Whether it's historically accurate or not, the land of the Pyramids has been a favorite setting for countless puzzle games. TriJinx: A Kristine Kross Mystery continues the tradition with its unique take on color-matching and tile-clicking. TriJinx follows the story of Kristine Kross, an international adventurer on the trail of her archaeologist father, who has recently gone missing in an Egyptian tomb. The charmingly fez-topped Professor and an orange cat named Bast accompany her. (Bast - also known as Bastet - was an Egyptian goddess who was often depicted in the form of a cat or lioness.) Comic-style drawings advance the story between levels. In order to make her way into the tomb and break the curse that has befallen her father, Kristine must unlock a series of doors by solving puzzles. These consist of matching three or more triangular tiles of the same color as they fall from the top of the game board (which serves as a door to the next stage). You can rearrange the tiles by rotating the board, making them shuffle from corner to corner. Clicking on a group of three or more tiles clears it from the area. As you remove tiles, they fill urns at the top of the screen -- provided they're the same color as the urn that's active. Stuff all the containers, and you're done with the level. Run out of time or let the triangles fill the game board, and you lose. Progress farther into the pyramid of brainteasers, and you'll find things get more difficult. Pieces fall faster, more colors are added, and some tiles turn to stone or shift colors. After you're done with the Adventure mode, there are several quick game modes to play. The Arcade mode is similar to the Adventure mode, but with no urns to fill and an apparently infinite number of stages. The Strategy variant tasks you with removing all of the blocks from the board, with no new ones being added. The Shape Match mini-game involves finding specific patterns on a pre-filled canvas of triangles. Graphics: When you break into a new area of the tomb, the board swings open like a gate. Like the other animated parts in this title, it moves with a smoothness that belies its simplicity. The comic book sections that advance the story won't win any awards, but they're clean, colorful and charming. In short, all the graphical elements of this title work together to propel the story and setting. Ease of use: The lone problem that mars this title's ease of use was debilitating enough to prevent it from getting a perfect score in this category. When I Alt-Tabbed from TriJinx to a full-screen application, then back to the game, it froze my system for several minutes. Through trial and error, I found I could prevent this by minimizing the game before going back to my full-screen app. Gameplay: Difficulty: This gradual ramping up of difficulty allows players to learn the system without getting frustrated. Also, if you fail at any stage, you can try it again with no penalties; no with lives are taken away and no points are deducted. I had to redo some of the latter levels several times before I got the hang of them, but because I could try them as many times as I needed to, I didn't mind the challenge. Sound effects: The Adventure campaign also includes voice acting. It's not the best in the history of gaming, but it's not bad, either. It adds a sense of decent production values to the static cut scenes, and helps to tie together the fate of the endearing characters. Music: Final analysis: |
||||||
Search
Last Reviews
|
|
Fruit Lockers 2: The Enchanted Islands |
| In a nutshell, Fruit Lockers 2 is fun, challenging and downright addictive! | |
|
Sep 14, 2008
|
|
|
Discovery: A Seek and Find Adventure |
| As hidden object games go, Discovery Adventure is pretty good. I especially like... | |
|
Sep 4, 2008
|
|
|
The Mystery of the Crystal Portal |
| Give The Mystery of the Crystal Portal a shot. You won't regret it. | |
|
Aug 27, 2008
|
|
|
Gold Rush: Treasure Hunt |
| Is Gold Rush: Treasure Hunt worth its weight in...gold? Click through to read our review! | |
|
Aug 20, 2008
|
|
|
Cradle of Persia |
| We recommend Cradle of Persia to anyone who has a little or a lot of free time. | |
|
Aug 12, 2008
|



